I use C++ every day and this feels like an entirely different language and philosophy. I know this is the reality of C++, but I never go searching for it so when it pops up randomly my jaw drops a little.
I see there's an issue in the tracker to get more accurate data, and since it's using an under dev feature in compilers, it's not going to be definitive, but any rough numbers?
I don't have any numbers, but it is pretty slow. You can try making some edits in Compiler Explorer to see for yourself (though that of course has some impact from network requests).
One reason is that, like you said, the feature is still new. Additionally I made pretty liberal use of the std::ranges library in my implementation which has notoriously bad compile times. That could be an area to improve upon.
Another may be a bit more structural. If you want to call myObj.foo() via reflection, you have to linearly search members_of(myObj) for the one named "foo", and then call that. Actual compilers I assume use some kind of hash table.
The hand-waving solution is "put it in a PCH", but I am hoping to put some more effort into optimizing build time here in the future.
Compiler Explorer is not good for measuring anything in general, because there is also the issue of containers being allocated for specific languages, and compiler toolchains, and how many people are using it on a given moment.
This library tries its best to mitigate that, catching common errors and whatnot, but it can definitely still happen. C++ doesn't have full token injection yet, so it avoids some of the more common pitfalls, if incidentally.
As an aside, you may want to check out Jai's approach. I believe everything you generate statically gets turned into a file by the compiler for debugging purposes, which it provides references to in the output.
I get a heart attack whenever I have to view core file from a decently complicated C++ program. The amount of template-in-a-template-in-a-template...(and this continues for some time) is not so readable to me. Maybe it is just me.
I don’t really like much about C++ anymore, but I still enjoy reading C++ articles and listening to C++ podcasts, and I would consider it beautiful. Oftentimes the things I dislike about it are also the beautiful things. The term “beautiful mess” seems appropriate.
It’s a bit like a well-kept Victorian home. The amount of work, money, and dealing with discomfort that goes into maintaining one isn’t something I really want to experience for myself. But the amount of skill and craftsmanship that it takes to preserve one is still impressive, and I have to appreciate the respect for history and the care that goes into balancing it with modern concerns.
And talking to people who do live the life is always a great learning experience.
The problem with that is best described by Antoine de Sain-Exupery's saying "perfection is achieved, not when there is nothing more to add, but when there is nothing left to take away." I guess the same goes for elegance and grace...
C++ is in the transitional phase where major bad things are being taken away very satisfactorily, usually by providing a simpler and more general replacement (for example, auto instead of long and pointless type declarations or modern initialization protecting against implicit conversions and surprise constructor overloads), but most progress of elegance and grace come from new features that enable something traditionally terrible or impossible (for example the gradual generalization of templates, culminating with concepts, the gradual extension of constexpr, consteval etc, and the new reflection).
I find it hard to see a language as beautiful that’s grown too complex for a single person to hold a complete mental model of.
I used to think that was a personal limitation, until I saw an interview with Bjarne explaining that he used to understand all of it but at this point it’s too big, no one can anymore.
Very few languages are like that, not even something like Scheme, Go or C, unless that person never used anything beyond version 1.0, and a single implementation.
Yes unfortunately, C++ has a long history of features that were supposed to be much more limited than how they ended up being used - but engineers ended up finding holes in these fences, and that's how we ended up with things like SFINAE and weird compile time code execution methods.
People ended up getting celebrated for their cleverness and not horrified by the abuse of good taste, and many of these tricks appeared in core C++ libraries like Boost.
So doing stuff like this is unfortunately just part of C++ culture, and allows you to emulate proper features that using a C++ standard that's at least a decade older.
looks like the kind of thing that will compile for 60 seconds only to spew 10k lines of error message to your terminal because you got 1 character wrong
Yes. duck takes ownership of the vector by moving it into its internal storage.
As a bonus, if you tried passing in an lvalue, it will reject the input unless you add the "copyable" trait, so it ends up mitigating some hidden copies.
An include with a HTTP URL is a scary abomination straight put of hell. Please tell me that this is a compiler explorer specialty (which would still be cursed, but in a cool way) and not a GCC feature (which would be an absolute nightmare).
Yes, it's a Compiler Explorer feature. URL includes get rewritten client-side to work as if they were additional files supplied by the user. PR adding the current behavior is at [0], while I think the downloading code itself is at [1].
> If you’ve ever tried using type erasure for something more complicated than std::any or std::function, you’ve either written 100+ lines of easy-to-mess-up code or reached for a boilerplate-heavy library like Boost.TypeErasure or Folly.Poly
You mean "used void* and wrote lots and lots of linter suppression comments" because it's fundamentally amateurish to write C++ without at least clang-tidy, cppcheck, and a couple others.
That is exactly what I was thinking. I was a seasoned C++ programmer and always loved reading articles like this. I can't imagine I will every write my own C++ code again -- or in any language. I now program with English specifications now and I am 10000% times more productive.
Some of us are professionals and like to understand our systems and how they work. I don't write assembly instructions by hand either, nor do I design CPUs much, but I want to - and likely need to - know how they work to make the best judgements.
I could imagine that in near future when token prices are as high as they really are, programmers that can't imagine or remember how to write code anymore will clean our streets, drive our taxis and water our plants.
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